| Gamestorming

Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why — and how — with Gamestorming by Dave Gray.

Gamestorming, is all about how to run a brainstorming session that people actually want to attend. If the last brainstorming session you attended sucked, this is a book you’ll want by your side for the next one.

One idea that stuck with me was the concept of “opening” and “closing”, and how you should separate the part of the session where you generate ideas from the part of the session where you debate ideas.

Here’s a quote from the summary:

As you open and close your games, be aware of a few important things. Don’t open and close at the same time, because they require a completely different mindset, and you can’t use both of them at the same time. Also, remember to close everything that you open. When people give their energy and ideas, they want to know that they’ve been heard. Don’t let the energy dissipate because you’ve left open ideas that were suggested by the group.

You can read a summary of this book here today (you’ll need to create a free account first):

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